Quote:
Originally Posted by HarryPotter
No Rushing Improved Version 1.6 (2020/10/11)
Prevents Rushers From Rushing Then Teleports Them Back To Their Teammates.
-New Feature-
-Remake code
-Replace l4d2direct with left4dhooks
-Remove l4d_stock.inc
-Replace "config/norushing.cfg" with convar
Apply to:
l4d1/2 both
-Require-
1. Sm 1.10 or above
2. [INC] Multi Colors
3. Left 4 DHooks Direct
Updating translation:
-Convar-
Spoiler
cfg/sourcemod/no-rushing.cfg
PHP Code:
// Modes: 0=Teleport only, 1=Teleport and kill after reaching limits, 2=Teleport and kick after reaching limits.
l4d_rushing_action_rushers "1"
// Ignore Incapacitated Survivors?
l4d_rushing_ignore_incapacitated "0"
// Ignore lagging or lost players?
l4d_rushing_ignore_lagging "0"
// Maximum rushing limits
l4d_rushing_limit "2"
// Minimum number of alive survivors before No-Rushing function works. Must be 3 or greater.
l4d_rushing_require_survivors "3"
Related plugin:- MultiSlots Improved: When 5+ player joins the server but no any bot can be taken over, this plugin will spawn an alive survivor bot for him.
- Silvers Anti Rush: Slowdown or teleport rushers and slackers back to the group. Uses flow distance for accuracy.
-Edit Github-
Latest version always here
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plugins does not load for l4d1
HTML Code:
[SM] Plugin no-rushing.smx failed to load: Error detected in plugin startup (see error logs).
error log :
HTML Code:
02/08/2023 - 18:14:23: [SM] Exception reported: Game event "scavenge_round_finished" does not exist
L 02/08/2023 - 18:14:23: [SM] Blaming: no-rushing.smx
L 02/08/2023 - 18:14:23: [SM] Call stack trace:
L 02/08/2023 - 18:14:23: [SM] [0] HookEvent
L 02/08/2023 - 18:14:23: [SM] [1] Line 114, no-rushing.sp::OnPluginStart