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Simon Logic
Senior Member
Join Date: Nov 2006
Location: RF
Old 12-19-2006 , 20:15   Re: CSDM 2.1d beta
Reply With Quote #49

Here is improved 2.1e version.

What's new in csdm_itemmode.sma:
* fixed actual armor absence when you get item_battery or used H.E.V. charger
* enabled hud icons when a player picks up item_battery or item_medickit (use in conjunction with above sprite)
* if player picks up a weapon he has already it is treated as backpack ammo bonus (TODO: not working for thrown weapons because they are not handled using g_EntTable[] array) [EDITED]
* help message for longjump should appear only once per map
* improved algorithm of extension of item bounding box (as i mentioned before)
* added SUPER_DEAD_PACK definition marker to easily disable/enable inclusion of armor & heatlh bonus into "dead pack"; default functionality (by KWo and/or faluco) breaks original deathmatch rules, but may be interesting under CS as some sort of kill bonus (of course, plugin needs to be recompiled to affect changes)

What's new in csdm_misc.sma:
* new ammo refill algorithm (TODO: detect item_mode activity and select appropriate refill algorithm: old one for non-item mode & new one for item mode); i don't know the best way to import item_mode enabled propery into csdm_misc.sma (is there a better way than to read config file?))

What's new in csdm.inc:
* added & fixed g_MaxClipAmmo[] array values according to results of weapon_info_dump plugin by VEN
Attached Files
File Type: zip csdm_2.1e_improved.zip (19.6 KB, 300 views)

Last edited by Simon Logic; 12-20-2006 at 10:37.
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