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help with CSPUM.
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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
12-06-2016 , 10:19 Re: help with CSPUM.
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10
You don't need to use/have the count to set it to 0. Once this is done, the weapon will disappear, but like I said it may reappear at new round. Take a look at my plugin to check what I did.
set_pdata_int( ent , m_iCount , 0 , XoCArmoury )
Also not sure but the player is touching the ent so it may get picked up before it is set to 0 so this may be a bad idea. Just kill the entity. Maybe set to 0 then return PLUGIN_HANDLED?
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Last edited by Bugsy; 12-06-2016 at
10:26
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