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philipjfry
Junior Member
Join Date: Sep 2019
Location: Somewhere in europe
Old 10-19-2020 , 18:32   Re: [L4D2] Survivors with Special Infected Weapons?
Reply With Quote #3

Quote:
Originally Posted by xerox8521 View Post
You probably need to create the ability first with CreateEntityByName.
Those are the abilities used by the game:

- ability_tongue
- ability_selfdestruct // Boomer Exploding
- ability_vomit // Actual boomer vomit
- ability_lunge // Hunter Pounce
- ability_spit
- ability_leap // Jockey Leap
- ability_charge
- ability_throw

Once created you can set them with SetEntPropEnt(client, Prop_Send, "m_customAbility", ability);

Not sure if you need to set more but this should do.
Thanks, didn't seem to work from my test though (still can't charge with the charger claw weapon), here is what i tried:

PHP Code:
int wp_index GivePlayerItem(client"weapon_charger_claw");
if (
wp_index == -|| !IsValidEntity(wp_index))
  return;

EquipPlayerWeapon(clientwp_index);

int ability CreateEntityByName("ability_charge");
if (
ability != -1)
{
    
DispatchSpawn(ability);
    
SetEntPropEnt(abilityProp_Data"m_hOwnerEntity"client);
    
SetEntPropEnt(clientProp_Send"m_customAbility"ability);

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