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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine
Old 10-17-2020 , 10:05   Re: [CSGO] Why MY Repeat Timer Stop PrintMessage
Reply With Quote #7

Quote:
Originally Posted by Marttt View Post
Thanks I really dont know where is this in the SM documentation, as an ex Java/DotNet developer is really weird make "Actions" calls without returns
That is by default, return 0, which is Plugin_Continue equals.
Actually, I am always wondering, why compiler does not throw error about missed return.

Quote:
Originally Posted by Crasher_3637 View Post
... and the constant buffer overflow from PrintToConsole, you could cause the server and all the players on it to crash/disconnect.
This is looks like some kind of animated graphics, thing the author is trying to implement.
I remember I done similar plugin for animated chat dedicated to the last New Year, and wanted to share.
But I found inexplicable leak somewhere in game engine related to PrintToChat() command,
causing this function is totally broken and displaying a garbage every time.
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