Originally Posted by Marttt
Thanks I really dont know where is this in the SM documentation, as an ex Java/DotNet developer is really weird make "Actions" calls without returns
That is by default, return 0, which is Plugin_Continue equals.
Actually, I am always wondering, why compiler does not throw error about missed return.
Originally Posted by Crasher_3637
... and the constant buffer overflow from PrintToConsole, you could cause the server and all the players on it to crash/disconnect.
This is looks like some kind of animated graphics, thing the author is trying to implement.
I remember I done similar plugin for animated chat dedicated to the last New Year, and wanted to share.
But I found inexplicable leak somewhere in game engine related to PrintToChat() command,
causing this function is totally broken and displaying a garbage every time.