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rikka0w0
Member
Join Date: May 2018
Location: Sydney, Australia / Beijing, China
Old 07-11-2018 , 06:45   Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v1.9.0 (20180706)]
Reply With Quote #44

Quote:
Originally Posted by Mi.Cura View Post
If this option can be deleted or can be disabled. Would be great.

I have a server for up to 20 players, and that's a problem.
At any moment players or group of trolls tried to change the map that is in progress.

Thank you very much if this is possible, and congratulations for the incredible work, the fact that you no longer need to edit the .SP file is extraordinary.

I will wait if possible, the new version.
I just added a new Convar "acs_chmap_policy", set it to 0 disables "!chmap" and "!chmap2" (by default)

PS: I saw SourceMod 1.9 becomes stable. It has a new feature:
Added TranslationPhraseExists & IsTranslatedForLanguage
Migrate to these APIs can save hundreds lines of code, but I will not migrate to SM1.9 any time soon, since it will not work with popular SM1.7 and SM1.8.
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Last edited by rikka0w0; 07-11-2018 at 06:48.
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