Code:
for ( i = 0; i < count; i ++ )
{
if ( is_user_connected ( players [ i ] ) )
{
message_begin ( MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players [ i ] )
write_byte ( players [ i ] )
write_string ( message )
message_end ( )
}
}
Cache get_user_msgid("SayText").
Don't re-index an array.
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