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[L4D & L4D2] Incapped Weapons Patch (1.36) [25-Mar-2024]
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Mystik Spiral
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Join Date: Oct 2020
Location: Orlando, FL
03-05-2021 , 10:04 Re: [L4D & L4D2] Incapped Weapons Patch (1.11) [15-Feb-2021]
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While incapped, all weapons behave as expected against infected. However, only the melee weapon does friendly-fire against other players, the primary weapon and pistols/magnum do not.
I suggest that melee weapons should not cause friendly-fire when incapped to match the behavior of pistols/magnum and primary weapon.
Update: I'm sure there are many ways to do this, but one way would be in your Event_Incapped function to hook SDKHook_OnTakeDamage (unhook as appropriate when player not incapped), then in OnTakeDamage function check for melee weapon (and victim/attacker are both valid and survivor) and return Plugin_Handled if true. Chances are you know a better way to do this...just trying to help if possible.
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Last edited by Mystik Spiral; 03-05-2021 at
10:29
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