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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 10-18-2010 , 01:16   Re: [TF2] Freeze Tag
Reply With Quote #24

Version 0.9.4

* FF is set to ON when the plugin is turned on and the ft_friendly_heal_frozen is on. When plugin is disabled or ft_friendly_heal_frozen is turned off, FF is turned OFF.
* When thawed, you're immune for 2.0 seconds (configurable)
* Thaw-immune players cannot fire (toggleable)
* Winning team at end of round is thawed (if any are frozen)
* FF doesn't work end of round.

New CVARS
ft_thaw_immune_time (default 2.0) How long a player has damage immunity just after they were thawed. Set to 0.0 to disable thawed immunity
ft_thaw_immune_can_fire (default 0) Set to 1 to allow a player who was just thawed to be able to fire at the enemy while immune to damage.

Other notes, simplified some logic and prevented possibly multiple hooking of a player.

Some of my TODO list:
* - Seperate damage modifiers for heal and kil
* - Test heavy effects when frozen. Noticed they can punch.
* - Tell connected players the intro msg
* - Add option to save uber charge value and restore when thawed
Attached Files
File Type: smx freezetag.smx (18.0 KB, 151 views)
File Type: sp Get Plugin or Get Source (freezetag.sp - 154 views - 26.8 KB)
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