Thread
:
[TF2] Freeze Tag
View Single Post
Thraka
AlliedModders Donor
Join Date: Aug 2005
10-18-2010 , 01:16 Re: [TF2] Freeze Tag
#
24
Version 0.9.4
* FF is set to ON when the plugin is turned on and the ft_friendly_heal_frozen is on. When plugin is disabled or ft_friendly_heal_frozen is turned off, FF is turned OFF.
* When thawed, you're immune for 2.0 seconds (configurable)
* Thaw-immune players cannot fire (toggleable)
* Winning team at end of round is thawed (if any are frozen)
* FF doesn't work end of round.
New CVARS
ft_thaw_immune_time (default 2.0) How long a player has damage immunity just after they were thawed. Set to 0.0 to disable thawed immunity
ft_thaw_immune_can_fire (default 0) Set to 1 to allow a player who was just thawed to be able to fire at the enemy while immune to damage.
Other notes, simplified some logic and prevented possibly multiple hooking of a player.
Some of my TODO list:
* - Seperate damage modifiers for heal and kil
* - Test heavy effects when frozen. Noticed they can punch.
* - Tell connected players the intro msg
* - Add option to save uber charge value and restore when thawed
Attached Files
freezetag.smx
(18.0 KB, 151 views)
Get Plugin
or
Get Source
(freezetag.sp - 154 views - 26.8 KB)
Thraka
View Public Profile
Send a private message to Thraka
Find More Posts by Thraka