View Single Post
Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 10-16-2010 , 18:49   Re: [TF2] Freeze Tag
Reply With Quote #23

Ok I think i got this working now please play with it.

Depending on how you configure it, is how the game will operate. Once you kill a player they are FROZEN. The game features take over from that point, so read the CVARS and configure it to your liking.

My next step besides fixing bugs is replicating the closed source freeze tag mod features. Especially the rings for thawing.


CVARS
ft_enable - Enable/Disable freeze tag mod"
ft_thaw_duration - Automatic thaw duration. 0 = no automatic thaw.
ft_frozen_damage_mod - When shooting frozen players, this is the percent of damage used for hurt or heal
ft_respawn_on_auto_thaw - When shooting frozen players, this is the percent of damage used
ft_enemy_kill_frozen - Enemey players can hurt frozen players (of opposite team) If HP goes to 0, frozen players die
ft_friendly_heal_frozen - Friendly players can hurt frozen players, which heals them. If HP goes to 100%, players thaw.
ft_end_round_all_frozen - Ends the game round when a whole team is frozen.

To compile yourself, you need colors and sdkhooks.

I just updated it with some fixes I've discovered.
Attached Files
File Type: smx freezetag.smx (16.5 KB, 140 views)
File Type: sp Get Plugin or Get Source (freezetag.sp - 143 views - 23.6 KB)

Last edited by Thraka; 10-16-2010 at 20:38.
Thraka is offline