Quote:
Originally Posted by CrazY.
Serious? Maybe it's the maximum distance you've set. Try with a low value (40-200) because a bug occurs in the calculation of the velocity_by_aim if the second parameter is high. Also, if you are using this code on an entity, it may not work because of the view_ofs.
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I see, well, didnt work as i expected, the camera is even more unaccurate now because the aim has a static distance..
Didnt know there was a limit to VelocityByAim, but now i learn it
I guess its better with accuracy rather than smoothness.
Thanks.
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