Obviously the server will have a high SV (like 200~, unplayable game) when load sendproxy.ext with 64 players. (Latest commit 3afa682)
Do I need to give up for using sendproxy of paralleled version?
Or have you planning to optimize this extension?
Quote:
Originally Posted by Inopt
Yes ofc, it is the reason why I made some little asm optimization in tf2, later I'll make same for csgo too, now I try to reverse engineering csgo windows binary for better understanding valve code...
So, with this extension modification CGameServer::SendClientMessages function can be called up to ~32 times in tf2 and ~64 in csgo instead of 1 call per frame.
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