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Kanye_East
Junior Member
Join Date: Nov 2013
Old 11-04-2013 , 23:49   Re: FF2 1.0.8 Released
Reply With Quote #19

Quote:
Originally Posted by Wliu View Post
It's because of CheckRoundState() doing some silly stuff, once Kanye replies, I'll implement the fix and test it *thoroughly* this time...
I trust you'll implement this the best way possible, as you're experienced and are one of the code maintainers these decisions are up to you so feel free to make any changes. My goal was just to point out some missing things such as RoundState_Stalemate, which for some reason is GameRules_GetRoundState()'s value throughout the running game.

Last edited by Kanye_East; 11-04-2013 at 23:50. Reason: typo
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