Quote:
Originally Posted by Wliu
It's because of CheckRoundState() doing some silly stuff, once Kanye replies, I'll implement the fix and test it *thoroughly* this time...
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I trust you'll implement this the best way possible, as you're experienced and are one of the code maintainers these decisions are up to you so feel free to make any changes. My goal was just to point out some missing things such as RoundState_Stalemate, which for some reason is GameRules_GetRoundState()'s value throughout the running game.