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TF2 Crash - server_srv.so!CStudioHdr::GetSharedPoseParame ter(int, int)
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Alice.bnd
Member
Join Date: Sep 2011
Location: Russia, SPb
03-13-2018 , 12:46 Re: TF2 Crash - https://crash.limetech.org/ylutzlnrzver
#
40
Quote:
Originally Posted by
Dagothur
Fearts,
Any chance of you modifying your FF to remove the Hale's weapon slots before transforming him into the Sniper boss? I'm wondering if this could prevent the crash. Might have to wait a frame between removing and transforming.
(I've only ever used TF2_RemoveWeaponSlot but it looks like TF2_RemoveAllWeapons should work just the same:
https://sm.alliedmods.net/new-api/tf...moveAllWeapons
)
Thx.
TF2_RemoveAllWeapons
before
TF2_SetPlayerClass
TF2_RespawnPlayer
in classtestrict plugin solved the problem for me.
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Last edited by Alice.bnd; 03-13-2018 at
12:51
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