View Single Post
fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 10-18-2022 , 00:53   Re: Polymorph: Mod Manager
Reply With Quote #1054

Quote:
Originally Posted by Siska1 View Post
Your multi mod is currently the only one that can be used. The others have some advantages, but do not work properly in the end. At least on my server it doesn't work and there is always something wrong.
But the way you indicate changes both the map and the mod, but that's how we go to another mod.
I just want to play one mod until I feel like switching to another. But while playing a mod I want to be able to switch maps. Rather than waiting until the end of one map, it's time to vote for another. There should be two different commands. RTV serves to change maps, and that's why it should be. Then we need to have a second command in case we want to change the mod.

The biggest problem is that these are not my whims. People join the server and ask why they can't choose maps as in any other server...

I don't know how it is with you, but we don't have a single admin in the whole country and it's been like this for several years. We make our servers absolutely automatic and people must have the right to choose and be able to choose maps and mods at any time, but it must work with percentages just like rtv, so that it cannot be abused.
Given what exists, I think the best option for your "unattended" server is what I mentioned previously with mode 2 and mapspermod set to 1.

I don't really have time to attempt making something that will be exactly what you want.

Quote:
Originally Posted by Siska1 View Post
What is this plugin and all others like it for?
What kind of question is that?

Quote:
Originally Posted by Siska1 View Post
Here's another big problem : When restarting the server, the first mod with the maps attached to it never starts, instead the maps and mods get mixed up.
How often does your server do a hard restart? I wouldn't expect it to do a hard restart more than once per day and I'd also expect it to occur when there are few if any people on the server (we schedule ours for 6am when most people have gone to bed).

Also, this is just the nature of this kind of thing. It's because plugins can only be fully and properly en/disabled before the map loads. Well, when the server is first started (or hard restarted) the plugin wasn't running before so it wasn't able to properly configure and synchronize with the plugins that were loaded by the server (though I swear I remember trying to determine what mod was last configured).

I imagine you could try to detect a "first start" and then soft restart the server to allow the Polymorph plugin to properly synchronize the loaded plugins.
__________________
fysiks is offline