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[TF2] Glass Attack (0.4)
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x6herbius
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Join Date: May 2011
Location: West Sussex, UK
08-25-2011 , 12:34 Re: [TF2] Glass Attack (0.4)
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I think if you use TF2_RemoveWeaponSlot, which doesn't require SDKHooks, you can remove whatever is in the player's secondary slot (slot 1). As long as there are no resupply cabinets there shouldn't be a problem, although if there are you should just disable any func_regenerates on map start.
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