Quote:
Originally Posted by Ark_Procession
Hi, Map dev here.
As other users says, it will note be the same.
There are certain tips to decompiling a map for HL/CS/CZ that makes the process easier.
First make sure you are authorized to decompile a map.
You may strip some entities and brushworks from the bsp first.
Making a map is a lot of work, but i would recommend if you try to create an alternative from an existing map and you have permission, then 100% decompile it and work from there.
That will help a lot with scales and dimensions.
In no scenario even fy_iceworld, a small map, will decompile and recompile just fine.
Many things are not decompiled correctly or change, and some of the things the map needs may be missing from your system.
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So, the bigger the map is, the more errors I will get if I try to decompile and recompile it? Only small maps can be decompiled and recompiled?
What elements can't be decompiled and recompiled correctly? If you have a working button, will that button still function, if the map is decompiled and recompiled?
For example, if I decompile and recompile zm_ice_attack3, what elements won't work properly after recompilation?
I would like to know what functions break and can't work, if if map they are implemented in is decompiled and recompiled.