Quote:
Originally Posted by GlobalPlague
If I decompile maps to edit them and then compile them again, will that cause degradation and make some elements not working?
If I decompile a map, edit it and compile it again, will it be 100% working just as it was before I decompiled it?
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Hi, Map dev here.
As other users says, it will note be the same.
There are certain tips to decompiling a map for HL/CS/CZ that makes the process easier.
First make sure you are authorized to decompile a map.
You may strip some entities and brushworks from the bsp first.
Making a map is a lot of work, but i would recommend if you try to create an alternative from an existing map and you have permission, then 100% decompile it and work from there.
That will help a lot with scales and dimensions.
In no scenario even fy_iceworld, a small map, will decompile and recompile just fine.
Many things are not decompiled correctly or change, and some of the things the map needs may be missing from your system.