Thread: uq_jumpstats v2.42 View Single Post
borjomi
Senior Member
Join Date: May 2010
Location: Russia, Novosibirsk
10-26-2010 , 13:35   Re: uq_jumpstats
#10

Quote:
 Originally Posted by Lt.RAT Some people asked me to test distance calculation. And i did it. So, i have some questions: Test - linear jump with 0.0 angle and 250 constant speed. Without duck in the lj jump: Distance 199.5 - with jumping on flat ground Distance 200.98539 - distance for failed jump With duck at the end: Distance 215.068237 - with jumping on flat ground (perfect value) Distance 215.470077 - for failed jump Why we have difference between normal and failed jumps with equal params? Got such failed distance (more than 5 times) on 150 ladder block: Code: ```Ladder Distance: 152.802932 Maxspeed: 204.641891 (81.693) Prestrafe: 122.948745 Strafes: 5 Sync: 57 1 33.716 0.000 34.8 66 2 12.567 0.000 20.6 52 3 12.174 0.000 15.3 71 4 10.292 1.538 22.6 57 5 0.000 193.519 6.5 0 Turn speed: 12.942``` why the distance is greater than the block? (2.8 units)
About distance , i cant answer you very good, cause i took calculation methods from kz_ljs_xm (my stats only different then kz_ljs_xm by 0.0625), i think this question for you, why fail and normal distance is different? cause you spend more time with kz_ljs_xm than me)

Quote:
 Originally Posted by Lt.RAT And want more info about Real Ladder Bhop Distanse Code: ```Real Ladder Bhop Distance: 254.624099 Maxspeed: 321.313262 (25.685) Prestrafe: 295.628021 Strafes: 5 Sync: 52 1 6.160 0.000 33.3 23 2 3.788 0.000 16.6 60 3 7.431 0.000 18.0 61 4 6.133 0.540 15.2 90 5 2.170 1.492 16.6 53``` coz it could be done by two ways: 1) like "bhop" after ladder jump 2) without ladder jump - by touching ladder (1 frame) Is it bug or not?
second method is bug, cause this jump style is not very important and i dont tested her for various bugs, but anyway thank for bug report)