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borjomi
Senior Member
Join Date: May 2010
Location: Russia, Novosibirsk
Old 10-26-2010 , 13:35   Re: uq_jumpstats
Reply With Quote #10

Quote:
Originally Posted by Lt.RAT View Post
Some people asked me to test distance calculation. And i did it.
So, i have some questions:

Test - linear jump with 0.0 angle and 250 constant speed.
Without duck in the lj jump:
Distance 199.5 - with jumping on flat ground
Distance 200.98539 - distance for failed jump

With duck at the end:
Distance 215.068237 - with jumping on flat ground (perfect value)
Distance 215.470077 - for failed jump

Why we have difference between normal and failed jumps with equal params?

Got such failed distance (more than 5 times) on 150 ladder block:
Code:
Ladder Distance: 152.802932 Maxspeed: 204.641891 (81.693) Prestrafe: 122.948745 Strafes: 5 Sync: 57
     1    33.716    0.000    34.8     66
     2    12.567    0.000    20.6     52
     3    12.174    0.000    15.3     71
     4    10.292    1.538    22.6     57
     5    0.000    193.519    6.5      0
Turn speed: 12.942
why the distance is greater than the block? (2.8 units)
About distance , i cant answer you very good, cause i took calculation methods from kz_ljs_xm (my stats only different then kz_ljs_xm by 0.0625), i think this question for you, why fail and normal distance is different? cause you spend more time with kz_ljs_xm than me)

Quote:
Originally Posted by Lt.RAT View Post
</SPAN>And want more info about Real Ladder Bhop Distanse
Code:
Real Ladder Bhop Distance: 254.624099 Maxspeed: 321.313262 (25.685) Prestrafe: 295.628021 Strafes: 5 Sync: 52
     1    6.160    0.000    33.3     23
     2    3.788    0.000    16.6     60
     3    7.431    0.000    18.0     61
     4    6.133    0.540    15.2     90
     5    2.170    1.492    16.6     53
coz it could be done by two ways:
1) like "bhop" after ladder jump
2) without ladder jump - by touching ladder (1 frame)
Is it bug or not?
second method is bug, cause this jump style is not very important and i dont tested her for various bugs, but anyway thank for bug report)
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