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Simon Logic
Senior Member
Join Date: Nov 2006
Location: RF
Old 12-08-2006 , 12:24   Re: CSDM 2.1d beta
Reply With Quote #31

Quote:
Originally Posted by KWo View Post
@Simon Logic:
1) Weapons existing on maps (on ground) are stripped now if in misc section You have setuped "b" flag in remove_objectives variable. In the future I would suggest to BAILOPAN to add a separate flag for that. It's temporary - to let You test if it works.
2) weapons_stay 20 should work now for You with itemmode.
3) Added Your code for extending collision boxes for items and for grenades.
4) In csdm_misc there is added that pev_valid function in OnEntSpawn.
Everything works fine. Implementation of flag "e" for stripping existent items would be great.

I noticed a short delay when picking up a first weapon with item_mode enabled. Don't remember if it was in previous version.

I see you did not take in mind an idea of picking up a weapon as ammo bonus if you already have the same weapon. Is it declined?
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