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Orpheu: Engine PM Functions
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meTaLiCroSS
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Join Date: Feb 2009
Location: Viņa del Mar, Chile
06-13-2014 , 15:12 Re: Orpheu: Engine PM Functions
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37
Quote:
Originally Posted by
joropito
_part_2 uses stack pointer as an standalone function, but it's called with JMP from PM_Jump.
So you can't be sure it's a real function following function calling conventions.
I see it's called with CALL from other locations (PM_PlayerMove). It's just a tricky optimization from compiler.
Yeah, it's inline until an specific code
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Quote:
Originally Posted by
joropito
You're right Metalicross
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