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Solokiller
Senior Member
Join Date: Sep 2015
Old 11-20-2016 , 17:11   Re: Metamod-P with CMake
Reply With Quote #3

It's better in that it's easier to provide new releases. I've just finished setting up an automatic build system for Windows and Linux binaries, so whenever i push a new version it automatically builds debug, optimized and optimized+meta_debug disabled versions of Metamod-P, stub_plugin, trace_plugin and wdmisc_plugin.

I'm currently setting up the Sven Co-op fork to do the same.

EDIT: Both are set up now.

https://github.com/SamVanheer/Metamo...s/tag/v1.21p38
https://github.com/SamVanheer/Metamo...21p38-svencoop

Both should be stable, but it requires testing on a server running Metamod plugins (e.g. AMX Mod) with players to activate the plugins' behavior.

Last edited by Solokiller; 11-20-2016 at 17:45.
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