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[L4D2] Damage behind a wall
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sdz
Senior Member
Join Date: Feb 2012
07-02-2017 , 17:57 Re: [L4D2] Damage behind a wall
#
2
Try using a
TraceRay
, I'd do the programming for you but I cba as of now. If you need help with it, I'll do it.
e: I also recommend using the following mask:
MASK_SOLID_BRUSHONLY
for doing what you're doing
Last edited by sdz; 07-02-2017 at
18:02
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