Thread: [Solved] [TF2] Enable Voodoo Skin
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Shadowysn
Senior Member
Join Date: Sep 2015
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Old 10-07-2020 , 08:17   Re: [TF2] Enable Voodoo Skin
Reply With Quote #21

Here's my edited version of Be A Zombie. I cleaned up the code a bit to my standards.

EDIT: You can now re-enable TF2-Attributes dependency and usage by going in the .sp file and setting:
#define USE_TF2ATTRIBUTES false
to
#define USE_TF2ATTRIBUTES true

Then compile it with compile.exe located in sourcemod/scripting.
It will generate a new .smx file in sourcemod/scripting/compiled.

There is a bug going on right now that results in the ragdoll's skin reverting back to default.
Whether the cause is the lack of TF2-Attributes or just TF2's inventory-validating in general, it is inconsistent and I can't pin it down for now.
Attached Files
File Type: sp Get Plugin or Get Source ([TF2] Be A Zombie.sp - 66 views - 11.5 KB)
File Type: txt be_a_zombie.txt (332 Bytes, 60 views)
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Last edited by Shadowysn; 11-22-2021 at 07:16.
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