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MasterOfTheXP
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Join Date: Aug 2011
Location: Cloudbank
Old 10-29-2013 , 19:42   Re: Scream Fortress [2013]
Reply With Quote #9

Looks like the projectile crashes were caused by tf_weapon_criticals 0 simulator. I also had it crashing whenever the Boston Boom-Bringer's sound played (via taunting with the attribute) but disabling TF2Attributes seems to have fixed that as well. Could've been something else that I'm using with TF2Att, though.
Quote:
Originally Posted by Horsedick View Post
Looks like skeletons are the boss in this one - any able to post the PrecacheModel/Sound list such as for the horsemann and Mono? I'll just edit one of those plugins to make it auto spawn skeletons.
Simply spawning a tf_zombie seems to precache everything needed without error. Doing so won't completely lag the server or clients, unlike doing the same with Merasmus.

EDIT: My Windows server is running an old version of SM, which is probably why that simulator crash is happening.
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Last edited by MasterOfTheXP; 10-29-2013 at 21:36.
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