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[L4D1 & L4D2] Restart Without Changelevel
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eyal282
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Join Date: Aug 2011
04-17-2022 , 23:19 Re: [L4D1 / L4D2] Restart Without Changelevel
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Hello. I have a plugin that seems to collide with yours. I wanna make sure if I'm making a mistake, or if your plugin is mishandling a feature:
https://forums.alliedmods.net/showpo...9&postcount=28
I no longer use sourcemod timers, instead opting to use OnUser1 on the entity itself to stop and kill itself.
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