Quoting:
Quote:
client_disconnected name is a bit strange, it looks like client_disconnect_post, but really it is advanced client_disconnect which is called even when player disconnects in connecting state.
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I guess there are a group of plugins which don't expect to catch that behaviour, and that would just break compatibility on many plugins. Also, client_disconnected is directly a hook of SV_DropClient, which has nothing to do with engine's pfnClientDisconnect which doesn't cover some scenarios, and that's the main reason. You should start to read more the reasons why.
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