Quote:
Originally Posted by blackhawk74
Just out of curiosity, how often are you experiencing this? It's interesting because I've logged 24 separate users who got kicked for corrupt cmd data, and upon investigation all 24 appeared to have been malicious users.
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We have a plugin that freezes the clients and unfreezes them.
Right as they unfreeze they get teleported to other player's spawn.
Code:
SetEntityMoveType (client, MOVETYPE_WALK);
TeleportEntity (client, g_fSpawnPoint[CS_TEAM_CT], NULL_VECTOR, NULL_VECTOR);
This kicked 19 people in the same occurrence, leaving the rest 6 for some reason.