Thread: [Solved] Workshop maps and clients
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checkster
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Join Date: Apr 2007
Location: Norway
Old 01-30-2017 , 20:10   Re: Workshop maps and clients
Reply With Quote #8

Quote:
Originally Posted by arne1288 View Post
The issue isn't really a "speed cap", but the fact that you are downloading each individual file one by one.

If you have 1000 files to download, you need to perform 1000 requests with sv_downloadurl, this is going to take quite some time (and "overhead") with the transfer, thereby raising the time required to fetch it all.

If you could direct sv_downloadurl towards a full .zip, .tar.gz, .tar.bz2, ... containing all data from your server, so each individual client would only download one file, then it would work much faster.

Doing it that way could however also introduce both positive and negative side effects.
oh whats bzip I'm new elaborate.

Bzip is really limited, unless you make res files.

Your way cant be done, maybe in a dream world, and even if you could it may reduce dload time, but still cl will have to make it complete, so you wont save time, unless there was a to make it a complete file instantly.

Last edited by checkster; 01-30-2017 at 20:27.
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