Is that problem happening on Linux builds? Are you using the latest HLDS version provided by SteamCMD Installer?
I can't test it any other way but on this latest version.
https://developer.valvesoftware.com/wiki/SteamCMD
I have tested it on CZero-Windows with BOTs (30 BOTs and me) and everything worked fine.
I am also going to test on Linux... Even if I feel like it's going to be the same.
Quote:
Originally Posted by EDUTz
I have a question. Is this solved in current amxmodx 1.8.2 version ? some posts before were mentioning that this would be done in 1.8.2 dev version. There's a 1.8.3 dev right now so ... is this fixed, will it be fixed or should i use this module in case i wanna remove delay from changing teams ?
EDIT: kicked -> msg not present on client 255 error
EDIT2:
wtf?
EDIT3: [COUNTER-STRIKE TEAM CHANGER] Cannot access player 1, it's not safe enough!
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What? Regarding "EDIT", I haven't seen this message. Can you show me the SMA script you're using?
Regarding "EDIT2", there is no way of changing Player's #0 (worldspawn) team.
Regarding "EDIT3", Player #1 was not in-game (not connected).
Show me your SMA next time before making me re-test.
This is the code I tested.
PHP Code:
// swaps CTs with Ts
new team;
for(new i = 1; i <= get_maxplayers(); i++)
{
if (is_user_connected(i)&&0<(team=get_user_team(i))<3)
cs_set_team(i, team==1?CSTEAM_CT:CSTEAM_TERRORIST);
}
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