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Backstabnoob
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Join Date: Feb 2009
Location: Iwotadai Dorm
Old 04-26-2014 , 06:48   Re: pev_skin on grenades
Reply With Quote #7

Yes and I'm having the same problems as you in your thread, the submodel flickers back to it's original value right when the animation is started.

I don't think there's anything we can do, it flickers due to the animation being played on client side exactly for 1 frame until the server sends another animation.

Not sure but it might be somehow possible with Orpheu, as in not telling the client that a certain event has happened (i.e. grenade throw), so the client won't know it needs to play an animation. That could lead itno some serious issues, though, but probably not in my case since I only want to do this with grenades.

All this talk is a little beyond my programming skills as I don't have an idea how to use Orpheu or if it's even remotely possible, so I could use a help hand.
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