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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 02-03-2020 , 18:09   Re: [L4D & L4D2] Coop Markers - Flow Distance (1.0) [04-Feb-2020]
Reply With Quote #9

Quote:
Originally Posted by Silvers View Post
This might not be accurate for finales, since it's based on flow distance and not finale progression. Looking into a fix. Also this might bug clients in all modes that are not "coop". Will fix in next version. Updated.
Curious to know how would you get the finale stage count. I was looking at CDirectorScriptedEventManager::GetFinaleData, but reading up vscript files might be a better option.
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