Quote:
Originally Posted by Silvers
This might not be accurate for finales, since it's based on flow distance and not finale progression. Looking into a fix. Also this might bug clients in all modes that are not "coop". Will fix in next version. Updated.
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Curious to know how would you get the finale stage count. I was looking at
CDirectorScriptedEventManager::GetFinaleData, but reading up vscript files might be a better option.
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