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Senior Member
Join Date: Jul 2011
Location: Peru
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12-02-2019
, 20:48
Re: [L4D2] Vomitjar Shove (1.5) [05-May-2018]
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#6
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Could you add that vomit, when pushed a number of times, is destroyed automatically (if is possible a notification appears)?
Also against what kind of things, do you push, for example, common infected, special infected, survivors, objects, doors, etc.
When destroyed, the plugin have the option (cvar) to vomit the ground, or disappear from your hands.
when destroyed or disappear, it must emit the characteristic sound (broken bottle).
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