Quote:
Originally Posted by gubka
Add hSoundLevel convar load in ZP_OnEngineExecute like in other plugin, i forget about it
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ok. i will add. please fix 2nd problem (win overlays).
new problems:
I made extra item for zombie which gives zombie awp with one bullet and after fire weapon awp removing from zombie. i have 2 problem:
1. i want to add model for it but models doesn`t change. weapons.ini:
Code:
"zawp"
{
// General
"entity" "weapon_awp"
"group" ""
// Base
"cost" "0"
"slot" "7"
"level" "0"
"online" "1"
"damage" ""
"knock" ""
"clip" ""
"ammo" ""
"speed" ""
"reload" ""
"deploy" ""
"sound" ""
"class" "3"
// Models
"view" "models/weapons/v_cso_awpz.mdl"
"world" "models/weapons/w_cso_awpz.mdl"
"dropped" ""
"body" "0"
"skin" "0"
"muzzle" ""
"heat" ""
}
2. after awp removed from zombies awp draw sound looping.
First suggestion: please wait release, i will send you combined particles. Example in attachment. This is not finished. Don`t use it. There have 19 effect which you use for default effect. I will finish today or tomorrow.
Second suggestion: Precaching materials from *.pcf file not good idea, because plugins not read files from *.vpk archive (you know it). Please add it to downloads.ini.
Edit: there have a big problem. zombies can pickup weapons which not given from weapons.ini. how to fix this?