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romeo7
Senior Member
Join Date: Mar 2017
Old 08-19-2018 , 05:58   Re: [CS:GO] Experimental: Zombie Plague 8.3.2
Reply With Quote #623

Quote:
Originally Posted by gubka View Post
Add hSoundLevel convar load in ZP_OnEngineExecute like in other plugin, i forget about it
ok. i will add. please fix 2nd problem (win overlays).
new problems:
I made extra item for zombie which gives zombie awp with one bullet and after fire weapon awp removing from zombie. i have 2 problem:
1. i want to add model for it but models doesn`t change. weapons.ini:
Code:
    "zawp"
    {
        // General
        "entity"       "weapon_awp"
        "group"        ""

        // Base
        "cost"         "0"
        "slot"         "7"
        "level"        "0"
        "online"       "1"
        "damage"       ""
        "knock"        ""
        "clip"         ""
        "ammo"         ""
        "speed"        ""
        "reload"       ""
        "deploy"       ""
        "sound"        ""
        "class"        "3"

        // Models    
        "view"         "models/weapons/v_cso_awpz.mdl"
        "world"        "models/weapons/w_cso_awpz.mdl"
        "dropped"      ""
        "body"         "0"
        "skin"         "0"
        "muzzle"       ""
        "heat"         ""
    }
2. after awp removed from zombies awp draw sound looping.

First suggestion: please wait release, i will send you combined particles. Example in attachment. This is not finished. Don`t use it. There have 19 effect which you use for default effect. I will finish today or tomorrow.
Second suggestion: Precaching materials from *.pcf file not good idea, because plugins not read files from *.vpk archive (you know it). Please add it to downloads.ini.

Edit: there have a big problem. zombies can pickup weapons which not given from weapons.ini. how to fix this?
Attached Files
File Type: zip testparticle.zip (313.1 KB, 62 views)

Last edited by romeo7; 08-19-2018 at 10:22.
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