Thread: [Solved] Hook m_pfnThink
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kadet.89
Veteran Member
Join Date: Nov 2012
Location: Serbia
Old 03-28-2020 , 14:10   Hook m_pfnThink
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I need to hook think function of "dronegun" entity. Inside it's just a prop_phusics with some extra stuff.

PHP Code:
typedef void (CBaseEntity::*VALVE_BASEPTR)(void);
VALVE_BASEPTR srcThinkFunc_;

void CDroneGun::onSpawnPost(void)
{
    
srcThinkFunc_ m_pfnThink// m_pfnThink is from CBaseEntity datamap
    
*(m_pfnThink) = reinterpret_cast<VALVE_BASEPTR>(&CDroneGun::Think);
}

void CDroneGun::Think()
{
    
LogMessage("CDroneGun::Think");
    if(
srcThinkFunc_)
        (
getBaseEntity()->*srcThinkFunc_)(); // call the original Think function

    
if(*(m_pfnThink) != reinterpret_cast<VALVE_BASEPTR>(&CDroneGun::Think)) //If the Think function has changed, set up a new "hook"
    
{
        
srcThinkFunc_ m_pfnThink;

        *(
m_pfnThink) = reinterpret_cast<VALVE_BASEPTR>(&CDroneGun::Think);
    }

The drone moves and attacks, but "CDroneGun::Think" is never shown, what am I doing wrong?

Last edited by kadet.89; 04-01-2020 at 17:16. Reason: Solved, found a solution in CEntity from CSS NPC extension
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