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Benoist3012
Veteran Member
Join Date: Mar 2014
Location: CWave::ForceFinish()
Old 08-17-2015 , 08:48   Re: Stop that Tank!
Reply With Quote #10

Quote:
Originally Posted by A casual gamer View Post
Yes, but this plugin does not work with bots D:
It work you need to do soemthing special.

Here from the forum.

Quote:
Originally Posted by pheadxdll
Make sure that the cvar tank_nav_mesh is 0, reload the map, and remember that bots don't work on payload race to begin with. When STT blocks the nav from loading on map change, you will see this line in server console:
Invalid navigation file 'maps\pl_badwater.nav'.

It's a bit tricky because the nav is loaded before cvars are executed. That's why we suggested changing the map twice so they take effect. But if you set the values manually, it should take effect right away after map change. changelevel is not the issue. If you want to fix this, you could search in gamedata/tank.txt for "Patch_DisableNavMesh", rename it to "Patch_DisableNavMesh_DISABLED", and restart the server. That will prevent the plugin from making any changes to the nav system. I guess that will have to do until I figure out a better way of turning that off.
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