Thread: VPhysics
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 08-25-2010 , 20:53   Re: [PREVIEW] VPhysics
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Quote:
Originally Posted by Death [GER] View Post
1. To get the .sp script to work you have to add this
Code:
#include <sdktools>
Thats needed for GetClientAimTarget()
When I get home I'll sort out a Mercurial repo to store this and fix that.

Quote:
Originally Posted by Death [GER] View Post
2. Working on Windows for HL2MP, some functions seem to crash the server on specific props
Do you know of any maps containing any props that crash?
As you can see my *_all commands loop through all physics entities and I was using these extensively on dm_lockdown (same as you, windows hl2mp).

One thing I forgot to mention, a lot of the Is* natives don't do anything on the EP1 engine and will print an error to the console and return false.
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Last edited by asherkin; 08-25-2010 at 20:57.
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