Quote:
Originally Posted by Death [GER]
1. To get the .sp script to work you have to add this
Code:
#include <sdktools>
Thats needed for GetClientAimTarget()
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When I get home I'll sort out a Mercurial repo to store this and fix that.
Quote:
Originally Posted by Death [GER]
2. Working on Windows for HL2MP, some functions seem to crash the server on specific props
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Do you know of any maps containing any props that crash?
As you can see my *_all commands loop through all physics entities and I was using these extensively on dm_lockdown (same as you, windows hl2mp).
One thing I forgot to mention, a lot of the Is* natives don't do anything on the EP1 engine and will print an error to the console and return false.
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