Hello can someone help me fix bug? Sometimes players gets deagle with 1 bullet (thats right) but sometimes they get deagle with 1/35 ammo. + If someone can help me how to disable deagle when Is noscope round.
Noscope round plugin:
https://forums.alliedmods.net/showthread.php?p=2528532
Code:
#include <sourcemod>
#include <sdktools>
#pragma semicolon 1
#pragma newdecls required
public void OnPluginStart()
{
HookEvent("player_spawn", Event_PlayerSpawn);
}
public Action Event_PlayerSpawn(Handle event, const char[] name, bool dontBroadcast)
{
int client = GetClientOfUserId(GetEventInt(event, "userid"));
if(IsPlayerAlive(client) && IsClientInGame(client))
{
if(IsClientVIP(client))
{
if (GetPlayerWeaponSlot(client, 2) != -1)
{
RemovePlayerItem(client, 2);
}
RequestFrame(NextFrameFor_Weapons, GetClientUserId(client));
}
}
return Plugin_Continue;
}
void NextFrameFor_Weapons(any data)
{
int client = GetClientOfUserId(data);
if(IsPlayerAlive(client) && IsClientInGame(client))
{
if(GameRules_GetProp("m_bWarmupPeriod") == 0)
{
if(IsClientVIP(client))
{
int iWep = GivePlayerItem(client, "weapon_deagle");
SetPlayerAmmo(client, iWep, 1, 0);
}
}
}
}
public bool IsClientVIP(int client)
{
return CheckCommandAccess(client, "VIP", ADMFLAG_RESERVATION, true);
}
stock void SetPlayerAmmo(int client, int weapon, int clip = -1, int ammo = -1)
{
if(weapon == INVALID_ENT_REFERENCE)
{
return;
}
if(clip != -1)
{
SetEntProp(weapon, Prop_Send, "m_iClip1", clip);
}
if(ammo != -1)
{
SetEntProp(weapon, Prop_Send, "m_iPrimaryReserveAmmoCount", ammo);
SetEntProp(weapon, Prop_Send, "m_iSecondaryReserveAmmoCount", ammo);
}
}