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[TF2] Is Player In Spawn?
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sheo
SourceMod Donor
Join Date: Jul 2013
Location: Russia, Moscow
10-03-2014 , 02:53 Re: [TF2] Is Player In Spawn?
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Well, i tried to fix your version and there are thins that i noticed that should be changed:
Why do you use
GetForwardFunctionCount
? Your code simply does not work, because you don`t call
Call_StartForward
, but push cells to it.
You don`t need
SDKHook_Touch
at all.
SDKHook_StartTouch
paired with
SDKHook_EndTouch
is enough and works fine in any case (teleporting, spawning not in spawn area)
"teamplay_round_start" is not a good point to find a spawn room entity, because in TF2 this event is not the only one for round starts.
OnEntityCreated
is not that expensive to avoid using it. Or just list all round start events. (teamplay_round_stalemate, arena_round_start)
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Last edited by sheo; 10-03-2014 at
02:55
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