Quote:
Originally Posted by georgik57
It's a ZP43fix5a edition with integrated human classess and a lot of additional fixes(including crash fixes) and functionalities like natives, forwards and extra customisability.
It also comes with a ton of sub-plugins.
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Old video with one of the earliest versions of the mod:
Pics with my ex-server using it:
http://steamcommunity.com/profiles/7...view=imagewall
More pics:
http://tinypic.com/a/5pos60/1
Code:
2018.01.04
- zombie_plague_nightmare.sma updated to v2.9.3
- zpnm_zlcass_radioactive.sma updated to v1.3.5
- zpnm_gp_force_attack.sma: hud repositioned
2017.11.25
- zombie_plague_nightmare.sma updated to v2.9.0
- zpnm_gp_aim_info.sma updated to v2.1.6
- zpnm_gp_data_save_sql.sma updated to v0.2.7
- zpnm_gp_countdown_light.sma updated to v1.7.6
- zpnm_gp_multi_hud_info.sma updated to v1.3.3
- Language files updated:
zombie_plague_nightmare.txt
zpnm_multi_hud_info.txt
2017.05.13
- zombie_plague_nightmare.sma updated to v2.8.9
2017.05.11
- zombie_plague_nightmare.sma updated to v2.8.8
- zpnm_gp_countdown_light.sma updated to v1.7.6
- zpnm_gp_freeze_block_attack.sma updated to v0.0.9
- ALL other leftover Semiclip files have been removed
2017.04.28 Update 2
- zpnm_gp_ampks_display_money.sma updated to v0.0.7
- zpnm_gp_multi_hud_info.sma updated to v1.2.3
- ALL leftover Semiclip files have been removed
- ZPNM wallpaper image has been removed from the package
- zpnm_sub_plugins.cfg has been updated with the latest cvars
2017.04.28
- zpnm_gp_aim_info.sma updated to v2.1.5
- zpnm_gp_map_change_rrst.sma updated to v1.2.3
- zpnm_gp_multi_hud_info.sma updated to v1.2.2
- ALL Semiclip plugins have been removed because they were outdated and buggy
Please download the latest version from here. ZPNM v2.7.1+ is fully supported.
- bitsums_array.inc has been added to the package
2017.03.10
- zpnm_gp_countdown_light.sma updated to v1.7.5
2017.03.06
- zombie_plague_nightmare.sma updated to v2.8.7
zpnm_frost_damage_while_frozen CVar renamed to zpnm_frost_damage_allow
- zpnm_gp_data_save_sql.sma v0.2.5 added
2017.01.07
- zombie_plague_nightmare.sma updated to v2.8.6
zpnm_frost_damage_while_frozen CVar added.
See zombieplaguenightmare.cfg for functionality description.
- zpnm_gp_death_gib.sma updated to v0.1.3
- zpnm_gp_frozen_damage_disabler.sma removed due to bugs and being unnecessary
2016.11.16
- zpnm_gp_countdown_light.sma updated to v1.7.3
2016.11.11
- zpnm_zclass_half_infected.sma v1.5.2 backed up as zpnm_zclass_half_infected152.sma
- zpnm_zclass_half_infected.sma updated to v1.6.5
2016.10.26
- zpnm_gp_freeze_effects.sma updated to v0.1.9
- zombie_plague_nightmare.sma updated to v2.8.0
2016.10.15
- zombie_plague_nightmare.sma updated to v2.7.9
2016.10.01
- zombie_plague_nightmare.sma updated to v2.7.6
2016.09.30
- zombie_plague_nightmare.sma updated to v2.7.5
- zpnm_extra_anti_infection_armor.sma updated to v1.3.2
- zpnm_hclass_soldier.sma updated to v1.6.3
06 Sep 2016
- zombie_plague40_nightmare20.sma v2.4.2 backed up as zombie_plague40_nightmare242.sma
- zombie_plague_nightmare.sma updated to v2.7.1
- zpnm_extra_anti_infection_armor.sma updated to v1.3.1
- zpnm_extra_bazooka.sma updated to v1.4.2
- zpnm_extra_buy_modes.sma updated to v1.4.2
- zpnm_extra_gp_incendiary_ammo.sma updated to v1.3.0
- zpnm_extra_gp_no_recoil.sma updated to v1.1.3
- zpnm_extra_respawn.sma updated to v1.1.3
- zpnm_extra_teleport.sma updated to v0.0.7
- zpnm_extra_unlimited_ammo.sma updated to v1.1.3
- zpnm_extra_unlimited_clip.sma updated to v1.1.3
- zpnm_gp_antidote_protection.sma updated to v0.0.5
- zpnm_gp_blood_color.sma updated to v1.1.3
- zpnm_gp_death_effect.sma updated to v1.2.2
- zpnm_gp_death_gib.sma updated to v0.1.0
- zpnm_gp_dfith.sma updated to v0.1.1
- zpnm_gp_escape_teleport_zombies.sma updated to v1.1.1
- zpnm_gp_fire_reward.sma updated to v1.0.2
- zpnm_gp_flashlight_fix.sma updated to v1.0.8
- zpnm_gp_force_attack.sma updated to v0.1.7
- zpnm_gp_frozen_damage_disabler.sma updated to v1.2.3
- zpnm_gp_grenade_status.sma updated to v1.2.2
- zpnm_gp_health_bar.sma updated to v1.1.3
- zpnm_gp_human_idle_sounds.sma updated to v1.0.2
- zpnm_gp_manage_mode_start.sma updated to v1.2.3
- zpnm_gp_multi_hud_info.sma updated to v1.1.9
- zpnm_gp_no_engine_knockback.sma updated to v1.1.3
- zpnm_gp_parachute.sma updated to v1.4.3
- zpnm_gp_plague_deathmatch_fix.sma updated to v1.1.3
- zpnm_gp_real_death.sma updated to v1.0.2
- zpnm_gp_respawn_pre-mode.sma updated to v0.0.7
- zpnm_gp_rewards.sma updated to v1.5.3
- zpnm_gp_slay_last_leaver.sma updated to v0.1.0
- zpnm_gp_special_chat.sma updated to v1.8.2
- zpnm_gp_team_balancer.sma updated to v1.1.2
- zpnm_gp_zombie_radio.sma updated to v0.1.2
- zpnm_hclass_biohazard.sma updated to v1.1.2
- zpnm_hclass_soldier.sma updated to v1.6.2
- zpnm_item_multi_jump.sma updated to v0.1.2
- zpnm_zclass_extra_regeneration.sma updated to v1.0.1
- zpnm_zclass_frozen.sma updated to v1.0.2
- zpnm_zclass_half_infected.sma updated to v1.5.2
- zpnm_zclass_incinerated.sma updated to v1.0.2
- zpnm_zclass_soldier.sma updated to v1.2.3
- zpnm_zlcass_radioactive.sma updated to v1.3.3
27 Aug 2016
- zpnm_extra_gp_incendiary_ammo.sma updated to v1.2.8
- zpnm-zc_item_frog_bomb.sma updated to v0.1.0
- zpnm_item_multi_jump.sma updated to v0.1.1
- zpnm_gp_parachute.sma updated to v1.4.1
- zpnm_gp_frags-packs_leader(s).sma updated to v1.3.1
- zpnm_gp_death_gib.sma updated to v0.0.9
- zpnm_gp_force_attack.sma updated to v0.1.4
- Added new Semiclip v3.1.0(only usable with AMXX >= 1.8.2)
23 Aug 2016
- zpnm_gp_hud_dmg_displayer.sma updated to v0.2.7
- zpnm_gp_freeze_block_attack.sma updated to v0.0.7
- zpnm_gp_countdown_light.sma updated to v1.7.1
09 Aug 2016
- zpnm_extra_bazooka.sma updated to v1.4.0
02 May 2016
- zpnm_extra_gp_incendiary_ammo.sma updated to v1.2.7
- zpnm_gp_hud_dmg_displayer.sma updated to v0.2.4
- Added zp_grenade_smoke.sma to the second linkNote: converts smoke grenade to HE with customizable damage and range.
Make sure you disable your Flare grenade and rename it to HE in the extra items menu
30 Apr 2016
- zpnm_gp_day_light.sma updated to v2.0.0
- zpnm_gp_aim_info.sma updated to v2.0.3
From today onward, to see the list of changes made and planned, please view the contents of the specified updated file(s).
24 Apr 2016
- zpnm_gp_bonus_hp_multiplier.sma has been replaced with zpnm_gp_tb_human_last.sma(newer version of the script) in both the scripting folder and plugins-zplaguenmare.ini
- zpnm_gp_aim_info.sma v1.5.5 backed up as zpnm_gp_aim_info155.sma
- zpnm_gp_aim_info.sma updated to v2.0.0
- Fully re-written the plugin
- Optimized code
- Made many options customizable such as what information to show and HUD color depending on the aimer and target's type(all cvars listed in zpnm_sub_plugins.cfg)
- Added full default ZP43 compatibility(uncomment #define g_DefZP43Compatibility in the .sma in order to enable)
-
zpnm_gp_auto_connect_spawn.amxx has been removed from
plugins-zplaguenmare.ini
16 Apr 2016
-
zombie_plague40_nightmare20.sma updated to
v2.4.2- Fixed ambience sounds trying to play even if they are disabled and the error log resulting from it(Invalid cellvector handle provided)
- Re-enabled backwards compatibility with older ZP 4.3 .ini files for survivor weapon view model
- Made the external customization key checking case sensitive
- Made more cases use charsmax instead of exact values
-
zpnm_gp_bonus_hp_multiplier.sma was missing and has been added to the first link's
scripting folder
03 Mar 2016
-
zombie_plague40_nightmare20.sma updated to
v2.4.1- Fixed items registering to wrong teams
Delete your zpnm_extraitems.ini and let it re-write itself after you update the plugin.
-
zpnm_gp_vip_system.sma updated to
v0.4.9- Fixed wrong item IDs being used with zp_force_buy_extra_item native.
Make sure that your item names match the ones in the plugin in order for it to fully work.
02 Mar 2016
- Moved
zpnm_gp_auto_connect_spawn.sma to the second link since it's work in progress and won't compile.
- Adjusted the HUD format and spectating position to better ones
- Added some missing resources
-
zombie_plague40_nightmare20.sma updated to
v2.4.0- Made hand/claw models compatible with default ZP 4.3
- Improved hand/claw model set code in curweapon
- Increased hand/claw model max directory lenght to 128
- Fixed wrong string lenght provided to refill_bpammo task
- Optimized fm_set_rendering stock and made it not change amount for default render mode and fx
- Used charsmax instead of exact numbers(partially)
- In case you're having problems with this new version(even if I tested it and it's fully working fine),
I've left the previous one[v2.3.8] in the same folder under the name of zombie_plague40_nightmare238.sma
27 Feb 2016
- Removed all the .amxx files from the links so everyone will have to compile the sources by themselves in order to avoid problems.
- Added all the plugins that I know for sure work fine from the second link to the first one and listed them in
plugins-zplaguenmare.ini.
Plugins:
http://bit.do/D7_ZPNM
ZP resources:
https://forums.alliedmods.net/attach...7&d=1216059497
ZPNM resources:
https://www.dropbox.com/s/644tk8yfkg...urces.zip?dl=0
Extra plugins(most of them beta & work in progress):
http://bit.do/D7_ZPNM_Extra
Have fun. Tell me if you need anything else.
The DropBox account is sometimes inaccessible due to too many downloads, so I will also upload everything here, but if the versions uploaded here are older than the latest updates, you will still have to download using DropBox.