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Tylerst
Veteran Member
Join Date: Oct 2010
Old 05-07-2011 , 22:43   Re: Pyro Knockback
Reply With Quote #8

Code:
new weapon2 = GetEntPropEnt(client, Prop_Send, "m_hActiveWeapon");
Code:
new weapon2 = GetEntPropEnt(client, Prop_Send, "m_hActiveWeapon");
if(!IsValidEntity(weapon2)) return;


Also, add item index 208 somewhere(Upgradeable Flamethrower) else this won't work for anyone with a renamed/custom description normal flamethrower.


and...

Code:
if(weapon2 >=0){
}else{
What?

Last edited by Tylerst; 05-07-2011 at 22:54.
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