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[TF2] Advanced Infinite Ammo
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ReFlexPoison
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07-20-2012 , 03:38 Re: [TF2] Advanced Infinite Ammo
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Originally Posted by
Tylerst
Most of the changes are in how it's coded. For the end user, it's practically the same. Off the top of my head the only large gameplay difference I can think of is that Bonk!/CritACola are infinite usage now rather than infinite duration.(Though I left the code in for the old way if it's really important to anyone, so they can re-enable it.)
The largest difference is in how it applies everything. It goes by weapon now rather than class, so it will work more fluidly with things like FlaminSarge's GiveWeapon and Randomizer. As a result, you can also add weapon exceptions fairly easily if you want to by moving cases to the do nothing area.
Ah sweet, ty for the info. Will try it out soon.
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