Thread: [L4D2]Tank Rush
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(-DR-)GrammerNatzi
Senior Member
Join Date: Jun 2009
Old 05-16-2010 , 00:36   Re: [L4D2]Tank Rush
Reply With Quote #7

Quote:
Originally Posted by TheSilencer View Post
Also, one tank health healing everyone could go wrong, couldnt it ? What if it healed the player with the least health? Or maybe each kill heals players a "x" amount.
Actually, I was playing with 4 players, and it seemed more balanced that way. I'll probably add a convar to make it optional, along with a fix to make it less buggy.
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