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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 04-27-2012 , 03:48   Re: ERROR! Reliable snaphsot overflow.. (Stripper:Source)
Reply With Quote #4

Code:
SOLID_VPHYSICS static prop with no vphysics model! (models/props/CS_militia/fern01lg.mdl)
These errors is common some maps, nothing harm and those show only once when map loaded.

This happen when build map. Adding models using Prop_static.
All models not have own "collision model", if you see between
models/props_foliage/cattails.mdl and models/props_foliage/tree_decious_03b.mdl
Pictures


In Source SDK/Hammer map editor, it have in Prop_static Collision value by default Use VPhysics
picture

Map developers mostly forget change this or not even care check this.

You can't "fix" those errors because those prop_statics not exist anymore.
Quote:
Originally Posted by https://developer.valvesoftware.com/wiki/Prop_static
prop_static is an internal point entity available in all Source games. It is used to cheaply add a model to the world. It cannot move, animate, or accept input, and in fact doesn't actually exist as an entity after the map has been compiled. The vast majority of models appearing in a typical map are prop_static.
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