Code:
SOLID_VPHYSICS static prop with no vphysics model! (models/props/CS_militia/fern01lg.mdl)
These errors is common some maps, nothing harm and those show only once when map loaded.
This happen when build map. Adding models using
Prop_static.
All models not have own "
collision model", if you see between
models/props_foliage/cattails.mdl and
models/props_foliage/tree_decious_03b.mdl
In Source SDK/Hammer map editor, it have in Prop_static
Collision value by default
Use VPhysics
Map developers mostly forget change this or not even care check this.
You can't "fix" those errors because those
prop_statics not exist anymore.
Quote:
Originally Posted by https://developer.valvesoftware.com/wiki/Prop_static
prop_static is an internal point entity available in all Source games. It is used to cheaply add a model to the world. It cannot move, animate, or accept input, and in fact doesn't actually exist as an entity after the map has been compiled. The vast majority of models appearing in a typical map are prop_static.
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