View Single Post
Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 12-05-2020 , 15:40   Re: [ANY/CSGO] cutlrbtree overflow, memory access
Reply With Quote #7

Just FYI,
I think your topic could be related to a similar issue in L4D2: [L4D2] Script Command Swap - Mem Leak Fix,
caused by using the console command to create VScript instead of logic_script entity.

Sorry for hijacking your topic.

I also have a problem with 1 time per week crash related to CUtlRBTree overflow.
But, my game is Left 4 Dead 1. There is no VScript system at all.

I'm just curious didn't you try to use CStringPool::FreeAll() method on MapEnd?

Crash details:
__________________
Expert of CMD/VBS/VB6. Malware analyst. L4D fun (Bloody Witch & FreeZone)
[My plugins] [My tools] [GitHub] [Articles] [HiJackThis+] [Donate]

Last edited by Dragokas; 12-05-2020 at 15:41.
Dragokas is offline