Thread
:
Source Scramble (memory patching and allocation natives)
View Single Post
nosoop
Veteran Member
Join Date: Aug 2014
07-12-2021 , 08:14 Re: Source Scramble (memory patching and allocation natives)
#
4
This is a thread that I've neglected to update.
A feature that was requested a few times was the ability to preserve bytes from memory before it was patched. A
preserve
key has been introduced in today's release, where a bitmask in hex format indicates which bits should be copied.
There's a couple of other natives added since the original posting including
GetAddressOf*()
to get the raw address of a value in plugin memory space and
MemoryBlock.Disown()
to prevent the extension from freeing memory you've allocated when the handle is deleted.
__________________
I do TF2, TF2 servers, and TF2 plugins.
I don't do DMs over Discord --
PM me on the forums
regarding inquiries.
AlliedModders Releases
/
Github
/
TF2 Server
/ Donate (
BTC
/
BCH
/
coffee
)
Last edited by nosoop; 07-12-2021 at
11:29
.
nosoop
View Public Profile
Send a private message to nosoop
Visit nosoop's homepage!
Find More Posts by nosoop