Thread: Quake Sounds
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dalto
Veteran Member
Join Date: Jul 2007
Old 07-29-2007 , 11:04   Re: SM Quake Sounds
Reply With Quote #9

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Originally Posted by tcviper View Post
1) Teamkiller
I will add it.

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Originally Posted by tcviper View Post
2) Let people say quake or !quake instead of just !quake please
Is this, generally speaking, a good idea from a usability and consistency perspective? I would like to here peoples thoughts here.

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Originally Posted by tcviper View Post
3) setting of per round or per game
Huh? Setting of what per round or per game?

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Originally Posted by tcviper View Post
4) setting per sound if players involved only hear it or all or only attacker or only victim would be handy
I will add this

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Originally Posted by tcviper View Post
5) Removing one of the sounds still plays it after mapchange (firstblood)
I would strongly recommend against removing sounds from the config file. The first thing I am going to be doing is adding better error handling around the loading of the config file. I will also be adding CVAR's to disable certain sounds.

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Originally Posted by tcviper View Post
6) setting per sound when it plays (Dominating after XX kills)
I will add s start value for the kills section.

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Originally Posted by tcviper View Post
!quake to set you quake sounds preferences might wanna change that to
Type !quake to set you quake sounds preferences
I changed it to "Say !quake or /quake to set your quake sounds preferences"

Quote:
Originally Posted by tcviper View Post
and once a user has chosen something not display it anymore
Is this a good idea? I know on my server people forget the commands they have not used in a while.

Last edited by dalto; 07-29-2007 at 11:08.
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