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Senior Member
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09-21-2018
, 02:38
Re: [L4D2]High_Impact_Ragdoll_Deaths
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#4
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i add some code so i can defib
Quote:
new iEntity;
new String:modelname[128];
GetEntPropString(victim, Prop_Data, "m_ModelName", modelname, 12;
iEntity = CreateEntityByName("survivor_death_model");
SetEntityModel(iEntity, modelname);
new Float:g_Origin[3];
new Float:g_Angle[3];
GetClientAbsOrigin(victim, g_Origin);
GetClientAbsAngles(victim, g_Angle);
TeleportEntity(iEntity, g_Origin, g_Angle, NULL_VECTOR);
DispatchSpawn(iEntity);
SetEntityRenderMode(iEntity, RENDER_NONE);
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but like this
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