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hoanganh81097
Senior Member
Join Date: Apr 2016
Old 09-21-2018 , 02:38   Re: [L4D2]High_Impact_Ragdoll_Deaths
Reply With Quote #4

i add some code so i can defib
Quote:
new iEntity;
new String:modelname[128];
GetEntPropString(victim, Prop_Data, "m_ModelName", modelname, 12;

iEntity = CreateEntityByName("survivor_death_model");
SetEntityModel(iEntity, modelname);

new Float:g_Origin[3];
new Float:g_Angle[3];

GetClientAbsOrigin(victim, g_Origin);
GetClientAbsAngles(victim, g_Angle);

TeleportEntity(iEntity, g_Origin, g_Angle, NULL_VECTOR);
DispatchSpawn(iEntity);
SetEntityRenderMode(iEntity, RENDER_NONE);
but like this
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