Quote:
Originally Posted by Old Bill
how do custom projectiles work?
custom projectile model attribute does nothing but crash the server if you insert a model path in the value
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I
think server operators use a plugin-based implementation. No code is publicly available that uses the game's own attribute for that.
The main reason, besides TF2Attributes not having code to support it, is that string attributes don't support being assigned at runtime / being networked; setting them on the server only isn't well-tested.
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