Added :
models/p_shield.mdl
models/w_shield.mdl
models/v_shield_r.mdl doesn't seem to be precached
armoury_entity can't be a shield :
Code:
@PointClass base(Angles) iconsprite("sprites/CS/Armoury.spr") size(-16 -16 0, 16 16 16) = armoury_entity : "Items in the armoury"
[
item(choices) : "Item" : "" =
[
"": "weapon_mp5navy"
1: "weapon_tmp"
2: "weapon_p90"
3: "weapon_mac10"
4: "weapon_ak47"
5: "weapon_sg552"
6: "weapon_m4a1"
7: "weapon_aug"
8: "weapon_scout"
9: "weapon_g3sg1"
10: "weapon_awp"
11: "weapon_m3"
12: "weapon_xm1014"
13: "weapon_m249"
14: "weapon_flashbang"
15: "weapon_hegrenade"
16: "item_kevlar"
17: "item_assaultsuit"
18: "weapon_smokegrenade"
]
//*
//*note: count always resets to only one item after first round
//*
count(integer) : "Count" : 1
]
A) When you precache a file, an index is returned, i'm not sure it's needed to return 0 but it doesn't hurt to do so.
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